Gemini School of Visual Arts & Communication
501 Prize Oaks Drive
Cedar Park, TX 78613
General Inquiries: email@example.com
School Tours are by appointment only.
Gemini School faculty are working, professional artists who are committed to our philosophy of “Giving Back”. They are leaders in their field and dedicated to each student’s success in the classroom and as future colleagues. To learn more about our faculty, read their bios.
Rolf Mohr is an art director and concept artist having worked in sci-fi illustration, video games, film and toy development over the years, with a Bachelors degree in Architecture and Environmental Design. After working for Sony Computer Entertainment in London he moved to Los Angeles where he spent 12 years working for companies such as DreamWorks, Hasbro, Neversoft and Insomniac Games before relocating to Austin, Texas as Visual Development Director on Disney’s Epic Mickey. His credits include Cowboys & Aliens; Halo Anniversary; Resistance: Fall of Man; Ratchet & Clank; The Lost World: Trespasser; Superman Lives; Helen of Troy Exo; Beast Machines: Transformers; Star Wars: Jedi Academy; Tachyon: The Fringe and The Mutant Chronicles and more recently Visual effects supervisor on the feature film “Tracker”. Rolf currently teaches Digital Character and Environment Concept Art at the Gemini School of Visual Arts.
Alicia’s career started with a concept art internship and developed into a 7-year career including 3D modeling, Texturing, Concepting, and Production Art. She has primarily worked for independent studios such as Public Games, Critical Mass Interactive, and Sneaky Games. Combining her love for teaching and games Alicia recently launched Game Worlds (http://gameworldscamp.com) as a way to explore the natural marriage of technology and creativity in software development, through an educational program for young students. With an understanding of effective teaching and a focus in Game Development, she is well suited to help provide a strong foundation to a student’s future career.
Tim Uys Was born and grew up in South Africa where he studied Mechanical Engineering and Industrial design, earning his Bachelor of Industrial Design from the University of Johannesburg in1997. After gaining experience in the local design industry designing Home telephone systems, satellite decoder boxes and electric kitchen equipment, Tim was offered and accepted a position in Austin Texas in 2005. After making the move he worked for a local design consultancy ID-ONE developing consumer and industrial products for a diverse group of clients. Some highlights included work for Dell, Nike, Motorola/Freescale, Seiko and the IRONMAN brand to name a few. In 2009 Tim launched his own design consultancy Bomania LLC and in 2011 accepted a position at the Gemini School of Visual Arts where he teaches Industrial design.
Danny Grant (b.1979) was born and raised in North Texas. He received his BFA in illustration from the Academy of Art University in 2003. At the Academy, Danny was most influenced by instructors Lee Ballard and Kazuhiko Sano for their superb draftsmanship and fine art approach to illustration. Upon graduating, he relentlessly sought to improve his skills in drawing and painting. His dedication lead him to discover the work of artist Jacob Collins and other contemporary masters. In 2006 Danny moved to New York to study with Mr. Collins at his Water Street Atelier and later at the Grand Central Academy. There, he enjoyed a rigorous curriculum of cast drawing and painting, figure drawing and painting, sculpture, and still life study. Since returning to Texas in 2010 Danny has taught numerous drawing and painting classes in the Austin area and is dedicated to helping make Austin a hub for great artwork and skilled artists. Danny is represented by Cavalier Galleries in Connecticut and received a Jury’s Top 50 prize in the 2011 Greenhouse Gallery International Salon in San Antonio, TX.
Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Michael has worked on several titles for multiple platforms, including NCAA, Madden, DC Universe Online, and Halo 4, as well as providing ZBrush training for both Eat3D and Pixologic. Having worked previously at Electronic Arts and Sony Online Entertainment, Michael is currently a Senior Character Artist at Certain Affinity in Austin, TX.
Ted Pendergraft currently works at Twisted Pixel Games as a concept artist. He got his start in the entertainment industry working as a concept designer on the films “Pirates of the Caribbean” and “Van Helsing” before graduating college with a Bachelors degree in Illustration. His work has been twice featured in “Spectrum: The Best in Contemporary Fantastic Art” and he has worked in the video game industry for over five years proving himself as an integral contributor on two titles (XBOX 360 and XBOX ONE) from start to finish. He enjoys living in Austin with his loving wife, two kids, and a cat.