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ROGER BARCILON
Roger graduated with honors from the Academy of Fine Arts in Barcelona, Spain. He has been a professional illustrator for over 50 years in the advertising and publishing industries where he continues to work today. His previous client list includes major advertising agencies throughout the US and Europe where his illustrations were used in campaigns for L’Oreal de Paris, Coca Cola, Pirelli, Gillette and Cartier. Today, through his continued work with Big Sesh Studios, Roger’s talent can be seen on videogame art (XMEN Legends, Enter the Matrix) and in national consumer publications and advertisements.
As a renowned European fine artist, Roger has exhibited throughout Europe and the Americas where many of his paintings hang in private collections. Roger has the honor of being included in the Italian Encyclopedia of Art "Commanducci". Recently Roger was honored with an International Award of Excellence and included in the publication “Painter”. Chosen from over 4,000 entries, Roger’s work titled “Self Portrait” embodies the Gemini School’s teaching philosophy by combining classic painting techniques with the latest digital tools.
Now as Vice President of Gemini School, Roger devotes his day to teaching a new breed of commercial artist. "Today one of my greatest satisfactions is seeing a young artist grow and mature into a successful professional. It's a joy to see them succeed and produce art that I would never have dreamt of doing at such a young age." |
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COLETTE BARCILON
Colette found a passion for art as a child traveling throughout Europe with her family. Educated in France and Switzerland, Colette started her career as a Personal Assistant in Lausanne, Switzerland where she met a young artist: Roger Barcilon. They soon married and Colette quickly became an indispensable business manager and agent for Roger's freelance advertising and publishing work. She and Roger opened the original Gemini School of Illustration (located in Thatcham, England) in 1984 and Colette turned her attention to the school, managing recruiting and admissions. She also taught business ethics and art licensing classes while helping students learn to sell their own artwork to publishers and agencies throughout Europe.
In 1999 Colette moved with Roger to the US to open The Gemini School of Visual Arts & Communication. After she arrived in the States, Colette spent nearly three years focused on the school’s site selection, renovation and state licensing process. The Gemini School of Visual Arts and Communication was officially licensed and opened in October 2003.
Now as President of the Gemini School of Visual Arts & Communication, Colette leads recruitment, admissions and the regulatory departments. For our international students, Colette is fluent in, French, Italian and Spanish.
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CYNTHIA MCGRAIL
Cynthia McGrail, Director of Marketing, has over 15 years of integrated marketing, fundraising and digital media experience in the corporate, non profit and agency sectors. She spent 10 years in Washington DC developing marketing & fundraising campaigns for non-profit organizations including the American Red Cross and the Cystic Fibrosis Foundation. Soon after leaving the non profit world, Cynthia found her passion for Digital Art & Media while working in creative services for groundbreaking Interactive Television System Tele-TV. After moving to Austin, she managed consumer software marketing accounts, including Dell and Compaq, for a Dallas, TX based promotions agency. In 2001, she joined Big Sesh Studios, an award winning digital design firm, where she managed the studio’s marketing and client services. Cynthia was a part of the original team that launched the Gemini School of Visual Arts & Communication in November, 2003. Today, she leads Gemini School marketing, public relations and student recruitment. Cynthia holds a Bachelor of Arts degree from Texas Tech University |
Faculty
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DAVID LEVY
For over 12 years, David has created some of videogame's most compelling images for titles including Turok, NBA Jam, Prince of Persia and Assassins. A native of Montpellier France, his career includes positions from concept artist to creative director with companies including Argonaut, Acclaim UK, Acclaim US, ReelFX and UbiSoft. David has also been a featured speaker at industry events including the Game Developers Conference, North American Concept Artist Workshop and Gnomon Workshop. Today, he is the Creative Director for Spacetime Studios in Austin, Texas and teaches Concept Art and Creative Process classes at Gemini School. David holds a BTS (Brevet de Technicien Superieur) in Industrial Design from the European Institute of Toulon and a BA with honors from Maastricht, Netherlands in Industrial Design and Architecture. |
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JONATHON GILBREATH
Jonathon has been a successful conceptual and development artist for 13 years; working for a wide variety of US government agencies and corporations. In 1997 he founded CyberINK Studios, an animation and design studio focused on visual development for film, TV and multimedia. His clients include the US Dept. of Defense, AMD, Warner Brothers, Sony and Midway. In addition to his commercial work, Jonathon teaches classes for both students and professionals in Human Anatomy, Architectural & Character Design, Camera & Lighting and 3D Modeling for Film, TV and Gaming. At Gemini School, Jonathon teaches Computer Graphics I-III, Anatomy and Perspective. |
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JONATHON VOUGHT
Johnathon started his career as an artist/animator working on “Dragonball Z”, a popular syndicated anime series. That experience led him to expand his portfolio to include 3D design and animation projects in film, videogame and architecture. In 2001, Johnathon founded RadioActive Labs, Inc. where he worked on a variety of film, animation and videogame projects, including the 2006 Texas Longhorns Football opening (the running of the Longhorns) on the “Godzillatron”. Johnathon is an adjunct faculty member at Austin Community College and teaches 3DsMax classes at Gemini School. He holds a Bachelor of Fine Arts degree from the University of North Texas. |
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Manuel has been a successful artist and illustrator for over 16 years working in the film, animation and videogame industries. His feature film/animation credits include Space Jam, Anastasia and Prince of Egypt as well as work for studios including DreamWorks, Fox Feature, Richard Rich Studios, Warner Brothers and Nickelodeon.
As an artist in the videogame industry, Manuel has created concept art and animation assets for studios including Acclaim Entertainment, NC Soft, Edge of Reality and UbiSoft for AAA titles including Turok, VEXX and Red Star. In 2005 Manuel joined Austin based Stray Bullet Games as the studio’s Lead Concept Artist. In addition to his commercial work, Manuel is a fine artist known for his lifelike paintings of predatory birds of the southwest. His work can be found in galleries across the state of Texas. At Gemini School, Manuel teaches Concept Art classes for 3rd and 4th year students as part of Computer Graphics II and III.
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